Their jobs are to spot enemies as well as give targets for the Commander. Recon classes are divided into Sniper and Spotter.Their role is to crew tanks and armored vehicles. Armor classes are divided into Tank Commanders and Crewmen. They're the backbone of the classes in-the game, and are always in the thick of combat. Infantry classes are divided into Officers, Riflemen, Assault, Automatic Riflemen, Medics, Supports, Anti-Tanks, and Engineers.And the latter 3 are further divided into several other classes that fulfill a number of different roles. Character Class System: The game separates players into four distinct types: Commanders, Infantry, Armor, and Recon.They act as half armored troop transport, half mobile spawn point equivalent to a garrison. Awesome Personnel Carrier: Update 11 adds half-tracks for all factions, with the Americans and Soviets getting the M3 Half-track while the Germans get the Sdkfz 251.Compared to other defenses, though, building and upgrading one requires far more supplies, takes far longer to build than every other defense, its large size requiring a significant amount of flat terrain to build on, and finally, some bunkers, particularly the German one, not allowing machine guns to be deployed inside of it once fully upgraded. Bunkers, which are impervious to tank shells, small arms fire, strafing runs, and can even protect against artillery strikes and bombing runs, though the latter to a lesser degree.In short, they're only really useful for defending capture points against tanks and groups of infantry. What's more, they cannot be towed around once set up, and have a limited traverse. While they have much better stopping power and range than man portable anti-tank rocket launchers or anti-tank rifles, they require about 50 resources and someone with a hammer to place down.
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